Which method is more efficient for modelling, texturing and exporting accurate, semi-complex objects.
I have decided to research which method is more efficient when it comes to modelling semi-complex models - i.e. models with rectangular surfaces and cylindrical surfaces. The research would hopefully show which one is more efficient - quicker and more accurate, and compare the pro's and cons of each. Then finally come to a conclusion of which one is the more efficient.
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